Articles tagged with 'tvOS'

  1. UIFont Updates in iOS 17
  2. 7 Jun

    Typography is a key design element across all Apple platforms, supported by customised fonts that are included specifically for user interfaces across iOS, macOS, watchOS and more. Starting with the San Fransisco typeface introduced in iOS 9, Apple has iterated on the standard font to include support for compressed and expanded variants, as well as introduced new typefaces to support monospaced, rounded, and seriffed fonts. As well as different visual styles, Apple platforms have a set of built in semantic font types, allowing fonts to be chosen based on their purpose, rather than specific point sizes. This allows fonts to automatically update to match the user's preferred text size settings - a feature known as Dynamic Type. It is this feature that has seen an update in iOS 17. Read more…

  3. Simplified Project Configuration Using Multi-Platform Frameworks in Xcode 13
  4. 13 Jan

    With the advent of XCFrameworks in 2019, Apple made it simple to deliver a single framework package that catered for multiple platforms. However, producing a multi-platform framework still involved managing different per-platform configurations in the framework's Xcode project. This duplication of configuration could become repetitive and error prone, leading to potentially misconfigured framework versions. Now, thanks to Multi-Platform Frameworks in Xcode 13, this duplication problem has been resolved once and for all. Read more…

  5. Resolving LLDB "Couldn't IRGen Expression" Errors When Building XCFrameworks Using Carthage
  6. 26 May

    Pre-building your application's dependencies using Carthage and checking them in to source control has numerous advantages over not doing so. Local build times for developers as well as CI build times are vastly improved, we guarantee the consistency of built dependencies across build machines, and we don't have to dirty up our projects with a hideously over-engineered dependency manager like CocoaPods. However, doing so can lead to LLDB problems for projects developed on more than one machine i.e by development teams larger than one. Read more…